The Cartographer was an interesting creation in that at the same time I wanted to create something much like Indiana Jones and something unique in OSR settings. While I do not feel that was wholly successful in this I am pretty happy with the result.
This class is open for players but not for publication in other places as it is intended for the setting I am developing. However, if anyone wants to use the cat-sith in their home games then by all means please do. I only ask that you tell me how the class performed.
Cat-Sith Cartographer
The Cat-Sith Cartographer is, as the name implies, an
explorer and artist who strives to map the whole Eira. From the Highlands to the
Coasts and the deepest dungeons and caves.
For the Cat-Sith Cartographer the journey is the goal and one cannot
stay in any place for too long.
Like their Fili brothers the Cat-Sith Cartographer's main
duty in the world is to explore and discover new places and to make those
places know to others through their maps. As such, Cat-Sith Cartographers are
often seen in the company of adventurers, mercenaries and merchants as they
seek new places to map. Likewise, many organizations and people search out the
Cat-Sith Cartographers due to their extensive knowledge of Eira and library of
maps.
The Cat-Sith Cartographer can gain levels past the fifth
unlike the Cat-Sith fighter or Thief; however, their progression begins to slow
after the sixth level. The Cat-Sith Cartographer is proficient with leather
armor, bows, crossbows, short swords and whips.
Table 4: Cartographer Advancement
Level
|
EXP
|
Hit
Dice
|
Saving
Throw
|
1
|
0
|
1
|
17
|
2
|
1,200
|
2
|
16
|
3
|
2,400
|
3
|
15
|
4
|
4,800
|
4
|
14
|
5
|
9,600
|
5
|
13
|
6
|
19,200
|
6
|
12
|
7
|
36,600
|
7
|
11
|
8
|
73,200
|
8
|
10
|
9
|
146,400
|
9
|
09
|
10
|
292,800
|
+1
|
08
|
11+
|
+
107,200
|
+1
|
07
|
The Cat-Sith Cartographer has several class specific
abilities that are unique to the Cat-Sith Cartographer and her place in the
world.
Table 5: Cartographer Abilities
Level
|
Open
Locks
|
Track
|
Mind
Map
|
Read
Magic Script
|
1
|
1-2
|
1-2
|
1-3
|
1-3
|
2
|
1-2
|
1-2
|
1-3
|
1-3
|
3
|
1-3
|
1-3
|
1-4
|
1-3
|
4
|
1-3
|
1-3
|
1-4
|
1-4
|
5+
|
1-4
|
1-4
|
1-5
|
1-4
|
Alert: Being
always on the lookout for new or secret places, the Cat-Sith Cartographer
receives a +1 bonus to all saving throws involving ambushes and surprise
attacks. This bonus, while not available to others in the Cartographer's
company, does impart the benefit of a successful save to all in the company.
Open Locks: In order to properly map the world and all of
its secret places the Cat-Sith Cartographer needs to be able to get into places
that she may otherwise not be able to get into.
Mind Map: With
a little thought and effort of will the Cat-Sith Cartographer can perfectly
recall the layout of any place they have already been for a short amount of
time. On a successful roll, the Cartographer can perfectly recall the layout of
her current location for 1d6 minutes.
North: The
Cat-Sith Cartographer always knows in which direction North is even in the
deepest pits of a dungeon or the furthest shores of the Eternal Lands.
Read Magic Script:
Many of the oldest maps and field guides in Eira were written by the Magi,
Wizards and Jinxes of the time. As such many of these items are written in the
secret language of magic. Through years of study the Cat-Sith Cartographer has
learned how to decipher these ancient magical languages and use them in her
quest to map and reveal the lands of Eira. While the Cartographer can read
magical script she cannot cast spells or the like which the magical script
contains.
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