After a long weekend and a Father's Day full of my daughter
running a game for me (instead of the other way around), I am long overdue for
getting my writing done. The following
is a massive work in progress, something that I don't even know will ever pan
out in the long run, but for the moment I'm running with it.
Summon Divine Guardian
Spell Level:
Cleric, 7th Level
Range: N/A
Duration: 1d6
rounds
Other: 10% for successful summon
The Cleric prays for aid in battle summoning a divine being of the deity he or she serves.
When summoned the Divine Guardian will attack any and all creatures within 90
feet of the caster who are the opposed alignment of the deity that the Guardian
serves.
Once the Guardian is brought to 0 health or below it and
all its possessions will vanish from the mortal plane and cannot be summoned
again for 1d6 days.
Once summoned the guardian cannot be again summoned for
1d6 days. On every summon the cleric rolls a d%, with an increasing +10% for
each summon attempt. If failed the Guardian will not appear. However, if the d%
is 80% or above the Guardian will appear and strip the cleric of his or her
mantle (power) for abusing the grace of the deity.
Divine Guardian
Hit Dice: 8
Armor Class:
3[16]
Attacks: Flaming
Sword 1d10+1d6 radiant flame damage
Special: Magic
resistance (70%), regenerate (1hp/2 round), element resistance (60%), +2 on
to-hit rolls.
Move: 30'
Saving Throw: 7
Alignment: Same as deity served
Challenge Level/XP:
8/1,000
Summon Devine Being
Spell Level:
Cleric, 4th Level
Range: N/A
Duration: 1d6
rounds
Other: 40% for
successful summon
The Cleric prays to his deity in battle. If successful,
the cleric summons a divine being in service to his or her deity, who will attack
any and all creatures within 90 feet who are the opposed alignment of the deity
that the divine being services.
Once the divine being is brought to 0 health it will
vanish from the mortal plane and cannot be summoned again for 1d6 days.
[Divine Being Table later]
No comments:
Post a Comment