While "The Lands of Eira" primarily has class-specific races the plan for the setting is to have four "raceless" classes. Obviously, this means that the class is open to more than a single, default race. However, there still exists limitations to what races can play one of these classes. As shown below with "The Highlander" the class is only open to the mortal races in the setting.
As an aside, I was extraordinarily tempted to add a class ability titled "There Can Be Only One!"
As always this is open for anyone to use in their home games, however, I do ask that if it is used that you send any feedback you may have to geniuslocigames@gmail.com.
The Highlander
Highlanders are warriors, lovers, and slayers. Men and
women of the high north, among the mountains and valleys. They are nomads and reavers
of a harsh cold land soaked in the blood of eternal clan war.
Many Highlands rarely leave their homelands except on
raids to the lowlands. Those that do, do so for many reasons. A search for
adventure, exile from their people, or maybe they seek to become kings in their
own right.
Prime Attribute: Constitution&
Dexterity 13+ (5% experience bonus)
Hit Dice: 1d10
Weapons
permitted:
Any
Armor/Shield
Permitted:
Light/no shields
Races: Cat-Sith,
Dwarf, Human
Battle born: Add Strength, Constitution and Dexterity
modifiers to AC score
Tough: Constitution
scores over 15 grant an additional +2 to HP per level
|
Highlander Class
Abilities
Dexterity Bonus
- Unlike other character classes and the Fighter Strength Bonus, Highlanders
with a high Dexterity can have bonuses to hit and to damage.
Fury - When a
Highlander kills a target he may attack another target that is up to 12 feet
away in the same turn.
Oncoming Storm
- The Highlander has a 60% chance of dealing double damage when he rushes a
target.
Uncanny Dodge -
See Sidebar
Establish a Clan
(9th Level) - At ninth level a Highlander may make the choice to return to
his homeland and establish a Clan to attract a body of Thanes who will swear loyalty
to the character.
Table 1:
Highlander Uncanny Dodge Ability
Dexterity
Score
|
Enemy
Attack Penalty
|
12
|
-1
|
13
|
-2
|
14
|
-3
|
15
|
-4
|
16
|
-5
|
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Art 2007 Andrew Stilysh |
Level
|
EXP
|
HD (d10)
|
Saving Throw
|
1
|
0
|
1
|
14
|
2
|
2,500
|
2
|
13
|
3
|
5,000
|
3
|
12
|
4
|
10,000
|
4
|
11
|
5
|
20,000
|
5
|
10
|
6
|
40,000
|
6
|
09
|
7
|
80,000
|
7
|
08
|
8
|
160,000
|
8
|
07
|
9
|
320,000
|
9
|
06
|
10
|
420,000
|
10
|
05
|
11+
|
+100,000
|
+2
|
04
|
Uncanny Dodge is far too powerful, don't you think?
ReplyDeleteOh, I missed this: "Add Strength, Constitution and Dexterity modifiers to AC score"
ReplyDeleteWhoah!
I've been using Swords and Wizardry as my OSR source of choice with the development of Eira. Typically there is only a +1 modifier to everyone save the fighter. So this gives the Highlander a -3[+3] to their AC[AAC] for a probably -4[+4] with light (leather, cloth) armor. So they're pretty weak in terms of ability to shrug off attacks.
DeleteYeah, looking back uncanny dodge is a tad OP, I was attempting to find a way to mitigate the AC[ACC] limitations. I have since revised it to be a little less punishing on the attackers.
Slight Correction to the AC[AAC] possible a -5[+5] due to the "tough" class ability.
Delete