One thing I been thinking about (in that ever churning, unable to focus mind of mine) is in changing the straight ST to a modifier for my Eira setting. What this would mean then is that a level 1 cleric has a 0 ST modifier while a level 10 would have a +4 ST modifier (mod increase every 2 levels). So if, say, the Referee wants the Cleric to make a saving throw or be hit with the charm spell, the character would have to roll a d20, add the ST mod and see if it beats his or her Wisdom score.
Originally I was considering getting rid of saving throws altogether and making it just a meet or beat system. However, I thought that would be unfair to long living characters.
So, what thoughts are out there on this?
Saving throw categories, IMO, add a level of texture to the rules that doesn't overly complicate things. I've never been a fan of 1 save for everything. Con bonus vs. poison and deathe, Str vs. turn to stone, Int or Wis vs. spells (vis a vis Clerics and M-Us) Dex vs wands, all seem resonable.
ReplyDeleteMy thoughts here:
ReplyDeletehttp://www.msjx.org/2013/08/whitebox-one-save-to-rule-them-all.html
Matt, as I said to you elsewhere, that was an extraordinarily well thought out post you did. Blew my ramblings out of the water!
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