The 501st had a simple job, take back a small French
village from the Axis, they never made it. A strange storm came up as they
marched under the cover of night. Winds like none had ever seen, lightening in
all the strangest colors, soon the world itself seemed to shake to the thunder and
in a moment it was all gone, the storm, the trees ... France.
Now displaced from their own time and home the members of
the soldiers of the 501st do their best to find their way home and to survive a
world of magic, monsters and oddities they never expected.
Prime
Attribute: Constitution +13 (5% experience
bonus)
Race Permitted: Human
Hit Dice: 1d8
Weapons Permitted: Firearms, Swords
Armor Permitted: Leather
Move: 6[30’]
|
501'er Abilities
Courage -
501'ers get a +2 bonus to all saves against fear effects and spells.
Demolitions - Members
of the 501st are well skilled in the creation and use of small-scale ordnance. A 501'er can create and put a small explosive
to use in 2 rounds.
To create
the explosive the 501'er needs
to have sulfur, charcoal and saltpeter.
This explosive can be thrown up
to 60' and has a 4-6 chance of exploding
dealing 1d4 damage to a 10' circle
around it.
Firearms - 501'ers
can use firearms that were carried over with them when they were
displaced. These weapons, strangely will
only work in the hands of a 501'er. All firearms have a range of 60' and deal
1d6+2 damage.
Level
|
Experience
|
Hit Dice (d8)
|
Saving Throw
|
1
|
1,100
|
1
|
17
|
2
|
2,200
|
2
|
16
|
3
|
4,400
|
3
|
15
|
4
|
8,800
|
4
|
14
|
5
|
19,600
|
5
|
13
|
6
|
39,200
|
6
|
12
|
7
|
78,400
|
7
|
11
|
8
|
156,800
|
8
|
10
|
9
|
313,600
|
9
|
09
|
10
|
500,000
|
10
|
08
|
11+
|
+180,000
|
+2
|
07
|
Definitely need to play one of these sometime soon. Out of curiosity, would the 'name level' title be "Sarge"?
ReplyDelete+Daniel Luce, I typicially ignore the name levels aspect of the older versions of "The System" but for sake of argument:
Delete1st Level - Private
3rd Level - Corporal
5th Level - Sargeant (Sarge)
10th+ Level - Sargeant Major
Actually this makes me wonder, why did the name levels exist 'back in the day'? I shall have to research that.
Because originally you didn't need a 'level' for your troop 'class', you only required a name.
DeleteCool idea.
ReplyDelete