Creatures of Eira Preview - The Whisper

A new, Eira specific creature and a further development of my new stat block. I've taken some of the advice that was thrown around with the Crystal Skeleton stat block and have made changes where I sought fit as well as added or disregarded things that made sense to me.  Technically this creature is based on stories from the British Isles.

Thoughts, as always, are greatly welcome.


Whisper, The
Why do you think most tyrants are mad, my son? Because someone … or something … is whispering madness in their ear.”

Type: Construct
Hit Dice: 8
Armor Class: 2[17]
Attacks: Claws (2d6)
Saving Throw: 8
Special: Hypnotic Whisper, Phase, Spells as 8th Level Magic-User
Move: 12[60’]
Alignment: Neutral
Challenge Level/XP: 13/2,300

Skeleton, Crystal: HD 8; AC 2[17]; Atk 1 Claws (2d6); Move 12[60']; Save 8; CL/XP 13/2,300; Special: Hypnotic Whisper, Phase, Spells as 8th Lvl M-U

Special Abilities
Hypnotic Whisper – Twice a day The Whisper may whisper a command to any target (save – 4), if successful the Target must carry out the command given with a relentless need. If the same person is targeted multiple times the Hypnotic Whisper also causes the target mental damage, reflected in a -1 to their intelligence score.

Phase – When successfully attacked The Whisper has a 75% chance of vanishing utterly for 1d4 rounds. At the end of that time it may appear again within its move distance for where it vanished.

Spells – Whisper typically have the following spells available to them, however, some may know different spells or be more powerful casters. Charm Person, Cloudkill, Detect Invisibility, Dimensional Door, ESP, Fear, Fireball, Hold Person, Invisibility, Lightening Bolt, Magic Missile, Protection from Normal Missiles, Pyrotechnics, Shield, Sleep, Telekinesis, Teleport, Web.

Long age a Greater Fae of the Un-Sidhe court strove to create a means in which to defeat the Au-Sidhe without endangering the lives of his own people. However noble the Fae’s cause was, the beings he created were soon found to be uncontrollable and filled with a ceaseless bloodlust. Tall and slender, with no features on a blank pallid face, the constructs were a horror in the war between the two courts taking lives on both sides of the field.

With little ceremony and with even less regard the constructs were destroyed by the High Court of the Night Queen and soon forgotten about. Unfortunately some of the constructs survived and somehow made their way to the Mortal Realms.

Highly intelligent, The Whisper, move through the world of mortals secret beings in the darkness who move the world to their designs in a hope to create as much bloodshed and terror as possible.

There are no exact figures on how many Whisper survived the destruction of the constructs by the Night Queen. However, most estimates place the number between ten and twenty in the entirety of the Mortal Realms.

Whisper can be found anywhere, but more often than not they are background players in the games of kings and queens. Quietly moving various nobles and military men likes pawns on a chess board.  

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