Thoughts, as always, are greatly welcome.
~*~
Whisper,
The
“Why
do you think most tyrants are mad, my son? Because someone … or
something … is whispering madness in their ear.”
Type:
Construct
Hit
Dice: 8
Armor
Class: 2[17]
Attacks:
Claws (2d6)
Saving
Throw: 8
Special:
Hypnotic Whisper, Phase, Spells as 8th Level Magic-User
Move:
12[60’]
Alignment:
Neutral
Challenge
Level/XP: 13/2,300
Skeleton,
Crystal: HD 8; AC 2[17]; Atk 1 Claws (2d6); Move 12[60'];
Save 8; CL/XP 13/2,300; Special: Hypnotic Whisper, Phase, Spells
as 8th Lvl M-U
|
Special
Abilities
Hypnotic
Whisper – Twice a day The Whisper may whisper a command to any
target (save – 4), if successful the Target must carry out the
command given with a relentless need. If the same person is targeted
multiple times the Hypnotic Whisper also causes the target mental
damage, reflected in a -1 to their intelligence score.
Phase
– When successfully attacked The Whisper has a 75% chance of
vanishing utterly for 1d4 rounds. At the end of that time it may
appear again within its move distance for where it vanished.
Spells
– Whisper typically have the following spells available to them,
however, some may know different spells or be more powerful casters.
Charm Person, Cloudkill, Detect Invisibility,
Dimensional Door, ESP, Fear, Fireball, Hold
Person, Invisibility, Lightening Bolt, Magic
Missile, Protection from Normal Missiles, Pyrotechnics,
Shield, Sleep, Telekinesis, Teleport, Web.
Background
Long
age a Greater Fae of the Un-Sidhe court strove to create a means in
which to defeat the Au-Sidhe without endangering the lives of his own
people. However noble the Fae’s cause was, the beings he created
were soon found to be uncontrollable and filled with a ceaseless
bloodlust. Tall and slender, with no features on a blank pallid face,
the constructs were a horror in the war between the two courts taking
lives on both sides of the field.
With
little ceremony and with even less regard the constructs were
destroyed by the High Court of the Night Queen and soon forgotten
about. Unfortunately some of the constructs survived and somehow made
their way to the Mortal Realms.
Highly
intelligent, The Whisper, move through the world of mortals secret
beings in the darkness who move the world to their designs in a hope
to create as much bloodshed and terror as possible.
Ecology
There
are no exact figures on how many Whisper survived the destruction of
the constructs by the Night Queen. However, most estimates place the
number between ten and twenty in the entirety of the Mortal Realms.
Whisper
can be found anywhere, but more often than not they are background
players in the games of kings and queens. Quietly moving
various nobles and military men
likes pawns on a chess board.
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