Assault on the Southern Horn has
dropped and has been out in the wild for a week. Nothing back yet in
terms of reviews or death threats but one thing I've learned with
AotSH is that my Usarm “setting” has a bit of a fanbase which
really brightens the day whenever the thought pops back into my head.
Right now I'm busy converting AotSH to
5e as well as figuring out just how to swing my Patreon this month.
I'm nearly done Pyramid of the Forgotten King as well and have been
plugging away at a Top Secret project for a pretty impressive indie
developer. So all and all good times …
The best news though is I'm (as of last
night) in an ongoing game again! Woohoo! Better yet I'm not the DM
for once (double Woohoo!). I've joined up for a campaign of the
Starter Set of 5e playing the Ranged Fighter. I don't know why but
I'm really trying to play this guy as a talker (which makes my -1 to
Charisma great!) who would rather try to bargain, convince and trick
the enemy then to kill them with a well aimed arrow. He also isn't
above tricking his own team mates using the same methods. In my head
he's an Erol Flynn type with a little Wally West Flash in him. I
named Him Liam Grosmen
In the first adventure the crew found
itself transporting some goods from Neverwinter for the esteemed
Dwarf Rockseeker. Nearly to the town we were ambushed by goblins and
between murder and tense threats we discovered the location of the
rest of the goblin band. Nearly the entire party wanted to continue
on to the town, knowing that are pay rest there and not with our
former employer. However, Liam convinced the party to take on the
Goblins with the promise that the town would probably reward them for
getting rid of bandits and that their hideout probably had a fair
amount of treasure to loot.
Moving through the forest the party
nearly became lost but between the Druid's natural knowledge and
Liam's keen eyes soon found the goblin nest. Despite being a fighter
and in chain mail, Liam stealthifully moved towards the entrance and
found a Goblin patrol getting drunk in the bushes near the entrance.
Using hand signals the fighter and party mage managed to coordinate
and cast a spell that put the Goblins to sleep. Inside the caves Liam
was nearly drowned by raging waters from a dam the goblins had built,
watched helplessly as the young halfling rogue almost died and helped
defeat a Bugbear gang-boss and replace him with a rather devious
goblin who tried to double cross the party. However, some good
talking and an arrow in the shoulder by Liam convinced the goblins to
let the party go on their way.
This was my first change at using the
new rules as a player. Previously every game with both Next and 5e
had been from the DM side of the screen and I have worried that my
regard for the new rules were tainted by that position. Thankfully,
they were not. The simple ability check+profession system is easy to
use and can be used on the fly without having to remember much. I
found enemies to be a tad strong, but I was also rolling bad all
night. I like that the game has been taken away from rolling for
everything again. Yes there is skill and a type of roll for trying to
convince someone but it acts as a secondary action to actual
roleplay. The next session is sometime in the next three weeks so
I'll have more to report then as I make Liam more my own.
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