The Neverborn are
creatures created from the psychic echoes of those who – for
whatever reason – never got the chance to live. The Neverborn are
hateful creatures who abhor life and happiness and who wish to cause
pain, misery, and death.
Neverborn “haunt”
places most frequented by children and latch onto an especially happy
or loved child. After the Neverborn has chosen its victim it sets to
work turning the child's happy life to one of pain and misery.
Unfortunately only the haunted child can see the Neverborn and any
attempts by the child to reveal the foul creature end up back firing
on the child causing him or her to become more isolated and further
destroying the once happy life he or she had.
Neverborn
Medium Undead
Armor Class 18
Hit Points 300
Speed 30 ft.
STR -4 DEX +4 CON
+5 INT +6 WIS 0 CHA -3
Damage Immunities –
cold, necrotic, poison
Damage Resistance –
acid, fire, lightning, thunder, bludgeoning, piercing, and slashing
from non-magical weapons
Condition Immunities
– charmed, exhaustion, frightened, grappled, paralyzed, petrified,
poison, prone, restrained
Senses Dark Vision
120 ft, Passive Perception 14
Languages Telepathy
Innate Spellcasting
– The Neverborn's innate spellcasting ability is intelligence
(spell save 14 + 4). It can innately cast the following spells
without components:
at-will: Detect
Thoughts, Mage Hand
3/day: Telekinesis,
Wall of Force
Challenge Level
11/7,200
Actions
Multiattack –
The Neverborn can make two attacks
Attack – Barbed
Tongue – Melee weapon; attack
+7, reach 15 ft, one-target; Hit 22 (4d8+4) psychic damage
Mindlash
(Recharge 4-6) – The
Neverborn lashes out at in a 60' sphere around itself with psonic
energies. Every creature in that area must succeed a DC 18
Intelligence saving throw or take (4d10+4) psychic damage and be
stoned for 1d4 minutes. A creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success.
Bonded
Visage – The
Neverborn is both invisible and incorporeal to all but the mortal
child it has bonded with. Only true belief in the child's tale can
give a non-bonded mortal sight of the Neverborn.
Legendary
Actions
Lair
Actions
When
fighting within a place claimed as the lair of a Neverborn the
creature can invoke the ambient magic of the area to take lair
actions. On initiative count 20, the Neverborn can take one lair
action to cause one of the following effects:
An
area that is a 60 foot sphere becomes filled with an ink-like
darkness totally obscuring the vision of all within except the
Neverborn and the child it is bonded with. Until initiative count 20
on the next round the affected area is considered difficult terrain.
The
lair begins to fill with memories of those within the lair's past.
These memories start normal but slowly twist into horrible new
memories that the affected creatures begin to remember as actual
truth if they do not succeed a DC 20 intelligence check. All affected
by this affect are stunned for 1d6 rounds.
Regional
Affects
The
home containing a Neverborn is warped by the creature's unnatural
presence, which creates one or more of the following effects.
Creatures
within the home of the Neverborn have horrible nightmares usually of
the bonded child doing horrible things to them.
The
taint of the Neverborn causes paint to fade, wood to rot and metal to
rust slowly but at a pronounced rate, causing the sense of gloom to
increase in the affected area.
If
the Neverborn dies, these effects fade over a course of 1d4 days.