(Although the best bit was the crowd we formed during the police stand-off section who got a kick out of the police assuming the Mage had a teaser when he used a sleep spell on the FBI agent).
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Changes where of course needed, the only one being that anyone not playing a "Street Mage" or "Council Mage" class had to succeed an Intelligence SR in order to cast the spell with a negative based on level. So a Soldier Class with an Intelligence of 10 would have to roll under a 9 in order to cast a first level spell.
The kids had a blast and I thankfully surprised at how the typical bloodthirsty nature of the group vanished. Instead the kids focused their attentions on keeping away from patrolling teachers, finding secret passages and solving the "Riddle of the Ice Queen". When combat finally did occur the kids used the landscape instead of direct confrontation with the Frozen Minotaur construct in the labyrinth beneath the school's magically frozen lake.
With how much fun the kids had with this I may have to add a "other stories" section at the end of Eldritch Shadows detailing this alternate use of the S&W supplement.
Ok, with no spoilers, I come up with four combats (two in the station and two along the tracks) and the (big) one I avoided on the tracks.
ReplyDeleteThe investigations definitely led to more interaction with the setting, and with paranormal entities we didn't actually combat as well
No wait - five combats. There was a third in the station.
That sounds like a lot of fun with the kids. It just goes to show how flexible a rules-lite system can be. Same rule set for Lovecraft or Rowling.
Oh yeah, I forgot about the first encounter at the station! Thanks, Reese!
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