Deviant Friday - Neytirix


This week's Deviant is Neytirix, and Aussie digital artist with a wonderful sense of color and cute whose work (even the dark stuff) is utterly endearing.

Neytirix has a pretty extensive youtube following owing to their many, many speed paints set to energetic music.  If anyone is interested, Neytirix can be found on the following platforms:

Deviantart (obviously)
Youtube
Twitch
and Tumblr

Neytirix does do the off-handed commission but only in limited quantities and it is unknown if they allow for commercial use of their commissioned work.

Comics Wednesday - Jane Foster Valkyrie #1

Coming off the heels of her tenure as The Mighty Thor and the events of War of the Realms, Jane Foster - former mantle bearer of Thor and cancer survivor  - finds herself taking on the role of Valkyrie after the former Valkyrie died during War of the Realms and wielding the Gerber tool of Uru weapons "The All Weapon" (seriously, that name is stupid).


Issue 1 finds Jane trying to recover Asgardian weapons and technology that has fallen into criminal hands (see again War of the Realms) and particularly Dragonfang the sword formerly wielded by her predecessor.  This is a big deal because whoever wields the Dragonfang becomes a master of weapons combat, can summon Asgardian horses, and generally becomes a total badass.


Finding the Dragonfang isn't Jane's only issue though.  The life of a superhero has finally caught up to her as the multiple missed workdays, chemotherapy appointments, etc has caused Jane's boss (the hospital director) to re-assign her to a less "stressful" environment ... so no longer is she a trauma doctor she is a morgue doctor with all the wacky stereotypes of such a job following her in the form of her new partner.

Overall, one issue in and I'm thoroughly enjoying Jane Foster: Valkyrie much more than I did her run on The Mighty Thor (I liked the run, but the smaller scale presented here is a nice change of pace).  The scripting is tight, integrates well into the rest of the Marvel Universe and serves as a good way of keeping a heroic character going despite losing her former mantle (unlike the original Thor whose "Unworthy" titles generally sucked)

Artistically this title has the feeling of a more traditional Marvel or DC title instead of the looser indie style / Tumblr style that the publisher has been leaning on in the last few years.  Backdrops are well rendered but not so detailed to detract from the heroes or action.  The character's themselves pop from the page while looking like actual humans (or human adjacent).

All in all, I give Jane Foster: Valkyrie 3 out of 5 swords.  A Really good start but it may run out of steam quickly depending on the writing team.



Deviant Fridays - Vityso





For this Week's Deviant Friday I am taking a look at Brazilian graphic artist Vityso.


Vityso is active on ArtStation, DeviantArt, and Instagram ... although she does not appear to be very chatty and plays her life and profession very close to her chest.

Vityso's style reminds me of the European (particularly the Spanish) artists who are often employed by Holocubierta's Adventures in the Eastmark (I am still said that didn't take off Stateside!) roleplaying game.

There is a timeless quality to this work, something that makes it fit with both the digital era and the traditional ways of oil and canvas.  I would love to see her process as - while I am not artist - I love to take in the ways that artists connect with their work.


Publisher Template for Affinity Publisher


Indie publishing for games can be an interesting trade.  A lot of indie developers - myself included - tend to wear many hats.  We are writers, editors, art directors, layout artists, I.T. and everything else in between.

We are also typically rather broke which means we have to be creative with what we use and what we do.  Some indies have the funds or find ways to afford expensive software like InDesign, while others choose the free options like Scribus.  Still, others forgo layout publishing and focus on simple trade dress that can be easily completed in a word processor.  In the middle of all these options sits Serif, a British software company that has been developing a load of creative and enterprise apps since longer than I care to remember.  A few years ago they decided to slowly start shelving their "Plus" series of products in favor of the Affinity series.

The latest in this crop is Affinity Publisher the successor to Page Plus series of the desktop development software and an affordable alternative to InDesign that sits in a comfortable category between InDesign's beefiness and Microsoft Publisher's user-friendly but limited frame.  As such it is a great pick up and grow application that can get very crunchy as the developer grows with it.

The one thing that it lacks is community support from the Indie developer scene.  In walks Venatus Vinco with his Affinity Publisher Basics, a simple template and how-to on the system for those who use it but feel rather abandoned by publisher suppliers like Fat Goblin Games and Wizards of the Coast who exclusively develop templates and the like for InDesign leaving those who cannot afford InDesign (or don't want to put up with Scribus's "it's not a bug it's a feature") in the cold to figure out from the bottom step how to use a different piece of software.

Vinco's Affinity Publisher Basics comes with a load of fonts, a few template images, the template itself and a Publisher Basics pdf.

The pdf comes with a lot of handy guides like paragraph styling guides, POD guides, image placement, etc.  It is a wonderful overview and starting guide to Affinity's systems.

For the $5.00 it costs I truly recommend this if for nothing else then a Getting started guide to Affinity's systems.




DrivethruRPG Open d6 Sub-Category - One Month Out

One month ago I somewhat succeed on my mission to get WestEnd Game's d6 system recognized as its own category on DrivethruRPG.  This post here explains my reasonings and this post explains the result (this way I am not rehashing words). 

TL;DR:  WEG's Open d6 is a robust system with a lot of excellent creators behind it that all too easily get lost in the giant melting pot that is "d6 systems".  This eventually causes a lack of sales and creators leaving the format because of those lacking sales.

So, where do we stand a month later with its own sub-category?

Not as well as I hoped honestly.  Outside of strong support from Battlefield Press and my own Genius Loci Games - as well as some one-offs by  AISP and Griffon Publishing - many creators have opted not to move their Open d6 products over to the sub-category.

This could be for a few reasons by my way of thinking:

  1. The line was not profitable so why waste the time.
  2. The publisher is out of business and no one really mans the digital fronts anymore.
  3. The e-mails I sent out to publishers were placed in spam folders or deleted under the idea that the e-mail was spam.
  4. The publisher has moved on to bigger and better things or has their own plans in the works for marketing and bringing renewed interest to the system.
Being that Open d6 is a system near and dear to my heart I will personally continue to look after the sub-category in hopes that other publishers - new and old - will start to support it and bring attention to the system.

A Message from Your Blogger


Final Fantasy XIV: Shadowbringers, the third expansion of the 2nd most popular subscription MMO went into Early Access today.  As such, the Magnificent Witch Healer of the East, Astarra Clireach will be doing her upmost to reach new lands and new adventures ...

... see you on Tuesday!

[Deviant Friday] Kvacm - Landscaper of the 80s



Kvacm is this week's most excellent Deviant Artist, hailing - from what I assume based on his personal website's address - the Czech Republic.  A digital artist, Kvacm uses a brush full of the pastels and neon colors of the most bodacious of decades.

His work can be found on Facebook | Instagram | Twitter | Artstation |  Patreon

He is open to commissions and his Patreon rewards are private use only. 

Hero Kids Creator's Guild is a Thing!



As of this morning, Justin Haliday's Hero Kids joins the ever-growing Creator's Guild style of licensing that has been sweeping the RPG circuit since the DMs Guild launched a few years ago.   In an announcement by OBS:

For years, the world of Hero Kids has been hidden from view. But now, a new way has been found, and a new guild has formed to explore the Brecken Vale and beyond.
The Hero Kids Creator's Guild opens the way for game masters to find new stories to tell, for venturers from distant lands to find tomes in their native tongues, and for young explorers to find new heroes to journey with.
What's In the Hero Kids Creator's Guild?
Hero Kids is the premier role-playing game for kids. Since its release, Hero Kids has enthralled kids' attention and unleashed their imaginations in a world full of adventure.
The Hero Kids Creator's Guild is home to adventures, translations, monsters, equipment, heroes, pets, and expansions.
For game designers, translators, and enthusiasts, the Creator's Guild is a place for you to contribute to the Hero Kids universe. Here, you can build on existing Hero Kids materials or create something new. Once when you're release, you can publish and sell your work for the growing community of Hero Kids fans.
How can I publish content for the Hero Kids Creator's Guild?
First, welcome to the guild!
Your first step on the way to becoming a guildmaster is to read the Creator's Guild Content Guidelines.
The next step is to download the included templates, translatable documents, artwork, and other assets. These assets are provided for you to:
  • Design new adventures using the document and map templates
  • Translate the core Hero Kids rules (and introductory adventure Basement O Rats) into other languages
  • Create new heroes
  • Translate Hero Kids heroes, pets and monsters into other languages
  • Create new heroes, pets and monsters
After creating your content, go to your account page and look in the "My Content" section. You can use the "Add a new title" link after you agree to the Community Content Agreement.
Once content is published, it's listed in the Hero Kids Creator's Guild. You'll be able to check your sales history, view reviews, and check on book royalties using your Account page on DriveThruRPG. The My Money section of your Account page will allow you to withdraw royalties via PayPal.

the new Creator's Guild launched.  It is to be seeing if like The Storyteller's Vault or DM's Guild if it will get a front page button.

Information on the Guild can be found at the following links:

Announcement
Guidelines
Guild Front Page

So far the only thing I can't find are the assets mentioned in the "How can I publish content for the Hero Kids Creator's Guild".  This may be due to how new the whole thing is and those assets will become available later.


OBS Open d6 update - A Silver Lining

This morning - after having basically given up on it months ago - I got an e-mail from Scott Holden from One Book Shelf (Drivethru RPG people).  While what he said was a bit of a downer he did offer hope at the end of the tunnel.

For anyone that wants any context here are the previous posts on the matter:

WEG D6: The Lost
Open d6 Follow-Up

His e-mail:

Hi Johua, 

 I've finally (!) had a chance to look at these numbers a bit. Despite the history of Open d6 you allude to, the problem is, we just don't carry many Open d6 games. We don't have the classic Star Wars or Ghostbusters games you alluded to, and unless I've missed a big category of titles somewhere, there just isn't much on DriveThruRPG currently to support that system.

That said, I'd be fine with making a separate sub-category of Open d6 underneath the "d6 systems" filter category, if that helps? It might allow you to provide a bit of distinction, at least, so you can direct people to the subcategory rather than the larger one that contains, as you say, a whole bunch of unrelated "d6" games.

Does that work for you? 

Yours,

Scott Holden


My response was a tad briefer:

Hi Scott,

 Honestly, that would be wonderful as it would allow for some distinction between systems as you mentioned.

 Thank you for getting back to me!

 Johua Desa


There we have it!  It looks like maybe, just maybe Open d6 and its creators will have an area where they will not get lost in a many, many 2d6 style systems and games that are available on DTRPG .

Update (06/26/2019 - 1402)

The Open d6 subcategory has been added, All WEG d6 or Open d6 titles need to be manually added in ... as of right now only my titles are available (as I just finished manually adding them).





Werewolf: The Apocalypse - Earthblood




This completely flew under the radar most likely due to all the hype surrounding the forthcoming Vampire: The Masquerade - Bloodlines 2 but another studio, BigBen Games (mostly known for European-centric sports games) is developing a Werewolf: The Apocalypse game for release sometimes in 2020 for all the major consoles and PC (most likely it too will be an Epic Exclusive).  Right now there isn't much in the way of information for this one, save one article and some concept art:




My personal experiences with The World of Darkness in game form comes from the Hunter: The Reckoning games for X-Box:



My Tabletop experience is limited to that one time I broke a serious Vampire game by making a 1940s era loving Mobster Vampire who liked flapjacks, iron knuckles and could jump 1/2 a mile.  In other words, I don't have much of a horse in this race so unless WW/OP's Werewolf is like the Mercy Thompson or Scarlett Bernard books ... this is 75% off sale material for me.

While not for me, it is nice to see another roleplaying game start to get the spotlight in other media forms again.  It is always the hope that a video game/tv series/movie will bring more butts to the tables.

Dyskami Possibly releasing a Compatiblity License

Compatibility licenses are all the rage these days and it seems like everyone is jumping on board.  While once a compatibility licenses where the realm of royalty checks, dark deals made on convention room floors (or elevators) these days the gaming market has opened up to the idea that indie and individual creators are far more of a market benefit than not.  Allowing others outside the company to create adventures, classes, settings, etc enable the original product to gain more market space and so on.

With this idea in mind and the news post put up a few days ago by Dyskami, I think it is quite possible that BESM and Tri-Stat will be joining the ranks of d20 Systems, Storyteller systems, Cortex - and whatever the hell Numenera's open license is - as a community compatibility license.   While this is just conjecture at this point, I think Dyskami will publicly release their license within 6 months of the successful fulfillment of the upcoming BESM 4e Kickstarter.  The big question is while they go their own way or join WOTC and Oynx Path in cutting a deal with OBS?

Guess we'll find out in the coming months.

Big Eyes Small Mouth 4e "Naked" Edition

Before the Kickstarter for Big Eyes, Small Mouth 4e even starts, the publisher, Dyskami Publishing, has announced a rules-light variant of the edition called "BESM Naked" in a news post on their site early last week.





From the Post:
A Stripped-Down Version of BESM Fourth Edition

It’s time we revealed a little secret about the our upcoming Big Eyes, Small Mouth Fourth Edition launch: BESM 4 is actually two distinct games. In addition to the standard Fourth Edition, we are also releasing a stripped-down core game called BESM Naked that a complete, stand-alone, alternate edition.
 
BESM Naked will be presented as a “gateway product” of a sorts, targeted at anime and manga fans who may know something about role-playing but aren’t traditional gamers. It’s also for role-playing enthusiasts who enjoy indie-style RPGs with simple rules and more narrative game flow. With a structural simplicity closer to BESM First Edition from 1997 — yet presented with an eye on illustration and graphic design that lives up to the expectations of today’s gamers — BESM Naked contains everything you need to play, wrapped in one small volume at an attractive price.





I was a huge fan of the 1st and 2nd editions of BESM as well as BESM d20 (I was the rarity there it seems) but fell away from it as my tastes
started to skew towards Conan-like Pulp Fantasy.  Now in my old-age however, I am keenly looking forward to this.  While I have my reservations on the cover and on the choice of title (not for my own sake but society is on a hair-trigger lately) I am honestly looking forward to adding Big Eyes, Small Mouth 4e, and BESM Naked to my collection once they are released.  However, I have serious doubts it will replace the current king of Anime RPGs OVA ... at least at my digital tables.

Remember, Big Eyes, Small Mouth 4e's Kickstarter goes live in seven days, so keep those eyes peeled for more coverage and barking from me!


[Kickstarter] Tiny Legacies


Tiny Legacies is a Tiny d6 powered supers game currently in development by Kyoudai Games (of Thunderscape fame) and has a Kickstarter in progress until Friday of this week.  While I love both d6 systems and superheroes (see all the Prowlers and Paragons barking I did this spring) I am a little apprehensive.  I've not played Tiny d6 but from what I understand it may be TOO streamlined for my tastes ...

Add to this, the delays in the stretch goals for Thunderscape and I do get worried.  However, my love for semi-lightweight to lightweight supers RPGs does overcome my worries and Kyoudai seems to be playing it light this time around so ... off I go!




Tiny Legacies is on Kickstarter for 5 more days and has already made its pledge goal of $1,500 dollars.  It has At-Cost POD levels as well as purely PDF pledge levels.  Find it here:


[White Star] Class - MOBILE STRIKE MARINE MEDIC

MOBILE STRIKE MARINE MEDIC

 White Star Core edition – Military Campaign

 This class assumes a campaign structure that is primarily human-centric and takes cues from my earlier involvement with Matt Jackson’s Edge of Space rpg system (See my work for Edge of Space here).

Strike Marine Medics follow the fight and typically find themselves side-by-side with Strike Marines in UESF interstellar and Void operations.  The Mobile Strike Marine Medic is able to fight in the vacuum of the void, on enemy vessels, and on enemy soil supporting and patching up the more heavily armored Strike Marine and Assault Marine.

Level
XP
HD
BHB
ST
1
0
1
+0
14
2
1,250
2
+0
13
3
3,500
3
+1
12
4
7,000
4
+1
11
5
16,000
5
+2
10
6
32,000
6
+2
09
7
64,000
7
+3
08
8
125,000
8+1
+3
07
9
250,000
9+1
+4
06
10
500,000
10+1
+4
05

Copyright Daybreak Studios
Planetside 2
Weapon/Armor Restrictions: Mobile Strike Marine Medics may use knives, weapons, pistols, and rifles.  Mobile Strike Marine Medics may use field and space kit of Light Armor type but receives a +1 bonus to all rolls while wearing Strike-Armor.

Medic Kits:  Strike Marine Medics are issued a single Medical Kit before any mission free of charge.  These Medical Kits operate as those available at the Canteen with the following exceptions: 

·         Being fully trained the Strike Marine Medic can use double the listed uses of the Medical Kit.
·         Being fully trained the Strike Marine Medic repairs 1d6+Target HD in injuries.

Combat Medic 1:  Starting at 1st Level the Strike Marine Medic has the ability to remotely access the life-support systems of all friendlies in the squad at a rate of 1+Lvl per combat and manipulate the suit to isolate and provide pressure to wounds giving the affected squad mate 1d6 temporary hit points for the length of the combat.  At 9th level this ability increases to 2d6 temporary hit points.

Combat Medic 2: Starting at Third level the Strike Marine Medic may attempt to revive any squad mate that has fallen in battle to ¼ of their total HP.  To do this the Strike Marine Medic must Succeed a Saving Throw + the amount of injuries suffered past 0 HP.
Saving Throw:  Strike Marine Medics receive a +2 on Saving Throws versus Poisons and Death.  This bonus increases to +3 in Strike-Armor.

Establish a Clinic:  At 9th Level a Strike Marine Medic may establish either a terrestrial or Void medical clinic as a reward for his or her service by the UESF and be renamed a Medical Commander.  Assigned medical personnel will be under the Medical Commander and may serve as field medics and assistants to the Medical Commander.

Strike-Armor

Created by the United Earth Space Force Strike-Armor is a lightweight power armor that is capable of both Void and ground operations due to its water, air, and waste reprocessing systems.  While Strike-Armor looks typical its stellar design offers a Strike-Marine increased resistance to death and poison as well as a +1 bonus to all Strength and Dexterity checks due to its pseudomuscle layer.


Strike Armor:  -3/[+3] AC/AAC; Cost 45 credits if not purchased as part of your class. 

Deviant Friday - Raichlyo33





Deviant Friday's are back (but for how long?!)  this week I am sharing Raichlyo from deviantart.  Raichiyo hails from the Great Northern lands of Canada (or as the natives of my area call them: "The bastards who keep kicking the shit out of our AHL team") and has a playful pin-up style to their work.

I really enjoy the expressiveness present in the facial expressions and the fluidity of the bodies that Raichlyo presents.  Here - as usual - is a smattering of their work.

If you like what you see and have a Deviant Art account pay Raichlyo a visit, favorite some of their work or watch them.


Map Friday - Featuring MapForge

With the fever behind me I now find myself on the cusp of the weekend, that time when family and real world needs take precedence over the more ephemeral aspects of my life.  There was a lot of ground I wanted to cover this week including a review of the Stranger Things D&D boxset, a look at Auras Beyond, and finishing up the Eira patreon ... unfortunately wishing for the icy hand of death for three days does not lend well to productivity.


That said I did manage one feat ... and truly it was a feat.  I finally sat down and used the MapForge software.  MapForge (currently in it's 1.0.9 release) is a 2017-ish kickstarter for a user-friendly (with commercial option) battlemap creator that I jumped on almost immediately because I have the delusion that I can DO ALL THE PRODUCTION on my own.  I played with it during it 0.0.# days and found it to be perfectly fine for the state it was in but wanted to hold back until later for anything else ... I had three issues when coming back to it for the patreon map.
  1. Re-registering is a mess and pretty much almost took me out of it as a user, I currently dread the 1.1.0 release as it means having to go through the entire process again and I truly hope that the Mapforge team can get something going that updates the build without me losing my licenses every time.
  2. Compared to my video the program now is a hell of a lot more sluggish than it previously was and more prone to script related crashes.  As this is not commercial yet I can understand that ... but I also lost my map 3 times due to crashing so I was a bit miffed at that.
  3. Finally while I didn't intend for this map to go commercial there is no labels in the resource selection to tell me what is personal use and what is commercial.  I had to go to the MapForge webstore to see what was commercial ... not the best option for brainstorming a dungeon's field when you don't immediately know what is and isn't legal to use.
Despite my issues with the software, I still found it to be the most intuitive of the map creators to use.  The closest second is Pyromancer and while I enjoy its features and have used it professionally in the past, the browser based nature of it makes it a tad less reliable to me.

The Map


In the coming adventure the players are invited by a Rogen Alpha to join an expedition to the Eastern Fens of Fellarfen where it is believed an Inferna temple may be hidden.  The Inferna are a people out of Rogen Legend, a malevolent race twisted by pacts with the Elderkind, who once sought dominion over Era in the island's earliest days.  The Rogen Alpha believes the temple may be the resting place of the Sword of Light Dawning, a blade given to the first Rogen leader by Ei herself.

The temple/dungeon is a two level affair with level one shown here,  Secret door type tiles have yet to be added into Mapforge so some trickery was needed to add the secret door to the northwest of the entry stairs.  Outside of the that the lighting should indicate to a party of adventures that magics are still active in this location ... 

Tales of Eira - d6 Fantasy begins

When this blog first started back in 2012 it was subtitled "OSR with a Celtic Twist".  At the time much of my efforts were bent toward the creation, maintenance, and sharing of the loose OSR setting I used for the home game I ran for my daughter and her friends.

This setting was called "Chronicles of Eira"  and if you look back at one of my first releases you can see Eira is in the title.

As time passed though and my daughter and her friends moved in different directions gaming wise I too found myself moving to the vaguely post-apocalyptic Lands of Usarm setting.  For the next five years that is where my efforts lay through adventures like Joy in a Flask, Assault on the Southern Horn and finally in the huge Pyramid of the Lost King.

During this time though Eira was still there in the back of my head, always a whisper but never moving quite a way from that ... until, that is, my daughter convinced my wife to play a new home game.  Now, my wife has never been the biggest fan of gaming ... she'd much rather be out hiking or exploring a cave system.  With this in mind I went with Open d6 (Mini-Six variation to be exact) since my wife had enjoyed my P.I.E. adventures during playtest.

Eira came to life immediately in this new system, the world blowing up all around me ... below is a sample part of a playtest manifesto (if you will) that I am subjecting my Patrons too in the coming weeks ... This is just the beginning histories, races, the land itself will be remolded and refined as time moves forward ... but if you like the core please give me your thoughts.


Eira FAQ

Tales of Eira is an in-development High Fantasy setting for Mini-Six from Genius Loci Games that takes inspiration from Japanese anime like Record of Lodoss War, Tower of Druga, and JRPGs like Final Fantasy and Wild Arms.  The purpose of this short adventure is to highlight some aspects of the world of Eira, acting as a creation mechanism in and of itself.  That said …

The island of Eira exists to the northwest of the continent of Eurys formed long ago from the primordial energies of the world by the goddess of the Scales and Life; Ei.  Meant as a way to test the immortal spirits of the mortal races of the universe, Eira was a land whose beauty hid a heart filled with strife and contradiction.  For a time, the races of Eira – the cat-like Caitsth; the monstrous but loyal Rogen; and the secretive Fay - lived in un-easy peace, even coming together time after time to fight against strange creatures and invaders from other lands.

That all changed when the Adama appeared with weapons, armor, and machines that the races of Eira had never encountered.  The Adama, from the Secerian Empire that controlled much of Eurys had not let a vast ocean stop them from the immortal march of conquest and soon Eira’s races were crushed and subjected under the rule of the Seceria.  For more than a hundred year, the Caitsth, Fay, and Rogen lived and worked as soldiers, slaves, traders all in the name of the Empire.  That is until a new force appeared on the northern shores of Eira, a strange race escaping from a storm of war and chaos far to the west.  The Dwarves, stewards of the heart of the Earth gathered the people of Eira together and soon drove the Adama to the southern plains of Eira.  There the Secerians built a wall while holding off near constant attacks from the people of Eira. 

Now, nearly a hundred years later, an uneasy peace rules Eira.  In the south the Secerian Empire builds cities of marble and metal, while the races of Eira control the north and save for some towns and villages have gone their separate ways.  Only the dwarves freely travel across the face of Eira moving amongst the races and making a home where they can, while trying to maintain the identity of their people and homelands.

Races:

Caitsth

Racial Cost +2 Perk Points (Perks - Cat-Form, Dark-Vision; Flaws - strange appearance)

Cat-like fay with the ability to take on a human-like appearance.  Caitsth are natural pranksters, with a wanderlust that rivals the Adama in how it influences their action.  In human form the Caitsth retain the ears, tails, and eyes of their natural feline form.

Fay

Racial Cost:  +2 Perk Points (Perks - Fight 60’, Natural Magic (-2 to all TN 20 or Lower spells), Nature Speak; Flaws - Extreme small size 8”, Glow  30’, )

These small beings stand between 6 and 8 inches in height and have a natural glow that changes color depending on their emotions.  A secretive race, the Fay rarely left their forest homes until the Secerian invasion where their small size and natural magical affinities came into great use against the Adama foes.

Rogen

Racial Cost +2 Perk Points (Perks - Wolf-Form, Dark-Vision; Flaws - Magical Null)

Rogen are believed to be the oldest race of Eira, harkening back to its creation by the Goddess Ei.  The Rogen see themselves as the protectors and guardians of Eira and where the first to fall to the Secerian Empire.  Now, they are a society that is broken, split into many packs and with no clear leadership of directions in this new Eira.

Dwarves

Racial Cost +2 Perk Points (Perks – Dark-Vision, Immune to Poisons; Flaws – Stranger in a Strange Land)

Only a tenth of the Dwarven people made the perilous journey from their homelands across the western seas.  Hoping for a new and peaceful home the dwarves found instead the subjection of the Secerian Empire.  Having lost their old home, the dwarves had little patience for those who would conquer and enslave in their new home.  Now after the Secerians have been pushed back and the majority of Eira is free from them, the dwarves find themselves a people without a home.  They have moved in many directions from the single Dwarven stronghold of Entry on the Northern coast, plying their trades in any town or village that will have them.

Adama

Racial Cost +1 (Perks – Able to wear plate mail, Use SecTech; Flaws – Hunted Exile)

Few of the Adama ever make a move against their own Empire, but a few have and Eira seems to be where the Empire dumps these traitors.  Left along the shores of the Westerns shores in the Fen lands with nothing but their own clothes, these Exiles make their way through a world that rightly hate their kind, trying to etch out an existence of their own.

Deviant Friday - Neytirix

This week's Deviant is Neytirix, and Aussie digital artist with a wonderful sense of color and cute whose work (even the dark stuff) ...