[White Star] Class - Mobile Strike Marine

A little rusty as a creator ... as such I need practice:


Mobile Strike Marine

 White Star Core edition – Military Campaign

 This class assuming a campaign structure that is primarily human-centric and takes cues from my earlier involvement with Matt Jackson’s Edge of Space rpg system (See my work for Edge of Space here).

Strike Marines are the forefront of the UESF interstellar and Void operations.  The Mobile Strike Marine is able to fight in the vacuum of the void, on enemy vessels, and on enemy soil.

Level
XP
HD
BHB
ST
1
0
1
+0
12
2
2,000
2
+1
11
3
4,000
3
+2
10
4
8,000
4+1
+2
09
5
14,000
5+1
+3
08
6
28,000
6+1
+4
07
7
50,000
7+1
+4
06
8
100,000
8+2
+5
05
9
200,000
9+2
+6
04
10
400,000
10+2
+6
03


Source:  http://www.pcauthority.com.au/
Weapon/Armor Restrictions: Mobile Strike Marines may uses all simple and martial weapons, firearms, and explosives.  Mobile Strike marines may use field and space kit up to heavy armor but receives a +1 bonus to all rolls while wearing Strike-Armor.

Combat Expert 1: Starting at 1st Level the Mobile Strike Marine has the ability to strike a number of enemies per-round equal to their HD as long as those enemies are within 10 ft or one another.

Combat Expert 2: Starting at 3rd Level the Mobile Strike Marine has gained the ability to Parry at single attack per-round if the roll under their Dexterity score.

Saving Throw:  Mobile Strike Marines receive a +2 on Saving Throws against Death and Poisons.  This bonus increases to +3 if wearing Strike-Armor.

Establish a Fort:  At 9th Level a Mobile Strike Marine may establish either a terrestrial or Void fort as a reward for his or her service by the UESF and be renamed Strike Commander.  Assigned troops will be under the Strike-Commander and may service as the personal escort and guard of the Strike Commander.

Strike-Armor

Created by the United Earth Space Force Strike-Armor is a lightweight power armor that is capable of both Void and ground operations due to its water, air, and waste reprocessing systems.  While Strike-Armor looks typical its stellar design offers a Strike-Marine increased resistance to death and poison as well as a +1 bonus to all Strength and Dexterity checks due to its pseudomuscle layer.
Strike Armor:  -3/[+3] AC/AAC; Cost 45 credits if not purchased as part of your class. 

3 comments:

  1. Fun class! Needed that starship troopers vibe and here it is!

    ReplyDelete
    Replies
    1. Glad you liked it Walt, I have one or two more ideas for Variant strike marines in the works.

      Delete
    2. Keep em coming. Military Sci-Fi is hot right now... let's see some more!

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