Here's an Example:
The Game Master wishes to set an object (the faint chalk outline of a person's body) up as a major clue to the investigation the players are conducting. The outline has been there for a number of years and is partially faded and covered over with debris making it a difficult task to find it. The GM, however, doesn't want this to be impossible so he sets the Success Rating (SR) at 16, just over the cusp of the "hard" rating.
Success Rating |
Difficulty |
01 – 05
|
Simple – no roll need |
06 – 10
|
Easy |
11 – 15
|
Normal |
16 – 20
|
Hard |
21+
|
Impossible |
The reason why 21+ is impossible is due to the inability to have higher than a +1 to any ability score. Other means, such as alien technology, magic equipment, divine or demonic aid could make the Impossible possible but generally speaking this SR is not achievable.
Unlike 5e, however, the ability check system is left with just itself without skill proficencies or the like leaving the checks to the simple + or - 1 mechanic.
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