This was released about a week ago on my Patreon page for my Patrons and served as a gap between "The Night Train Comes" and the upcoming "Lake Fall" adventures. All three adventures will be part of the supplement when it comes out with final rules updates and the like. For now, enjoy!
The Feral Aeon
This
short scenario can be played at any time. However, it was originally
designed to fill a small gap between “The Night Train Comes” and
“Lake Fall” adventures when the players stopped at an interstate
rest plaza for pizza and coffee.
What are Aeons
Aeons
are small spirits of knowledge that resemble little more than motes
of light twinkling in and out of existence like the glow of fireflies
in a summer night. While initially harmless and utterly harmless, the
pure amount of collected knowledge that floods into them drives them
to madness, making the a danger to all things they encounter. Despite
this dangerous nature Aeons have become a powerful tool to Council
Wizards and are often sought and bound to a Council Wizard. The
binding process is typically a long and difficult trail for the
Council Wizard who must not only break the madness of the Aeon but
also construct a binding shell for the creature of wood, iron, and
word.
Once
bound an Aeon achieves a form of sanity linked to the bond it shares
with its Council Wizard. This bond is typically transferred through
family or apprentice lines, however, it is not unheard of for a
Council Wizard to not transfer the bond. Unfortunately, once an Aeon
is clear of its bond the madness returns and the Aeon once more
becomes dangerous to all around it. These Aeons are called Feral
Aeons and are marginally easier to bind.
Light Dinner
I-76
and its branches run through the majority of Pennsylvania. A large,
mostly clear of trouble toll road, the interstate is a prime and
quick way to get where one needs to go. Throughout these long veins
of concrete and asphalt are little oasis's of civilization after a
fashion. The rest stop, a one stop shop of greasy heart clogging
foods, gas, bathrooms, and coffee, they serve the late night trucker,
the half-asleep father, or the bored teenager out for a ride. The
rest stop never closes, and is rarely ever empty. Tonight is no
exception. People line in front of the over-priced chain coffee shop,
the pizza-maker, and the small gift-shop with more bad audio book
Westerns than should exist. Everything is peaceful and normal …
until the small floating wooden skull bursts out of the men's room
wall and bodies start to drop to the floor!
Everything Happens in the Rest Room
This
particular Feral Aeon has been named Lode by its now dead Master, an
ancient Council Wizard with a love of Urban Fantasy books and an
unfortunate heart condition. When the Wizard feel concerned people
(and a few opportunists) surrounded him, there thoughts, voices,
emotions all over taxing the Aeon as it dealt with the pain of its
former master's death and the breaking of the binding. Within moments
the Aeon went feral, and within seconds nearly every living soul in
the men's room was murdered by the Aeon's immense energies.
A Quick Stop
The
players are in the rest stop when Lode breaks through the wall and
the chaos begins. Lode zips around widely his energy blasts targeting
random people. Within seconds people are screaming and bolting for
the doors. Any player not moving with the crowd must make a
successful Dexterity SR or be trampled by the fleeing civilians and
incurring 2d4 damage.
Any
Council Wizard with the players will automatically know what Lode is
and what an Aeon would mean for her in terms of Council prestige and
personal power. Unfortunately, the re-binding process requires the
Control of the former master, in this case a wooden ring on the dead
Council Wizard in the rest room. Lode will stay in the rest stop as
long as there are living creatures of a small or higher height left
in the building. Once the rest stop is emptied or its occupants
killed the feral Aeon will bust through the roof and search out the
nearest town, killing everything on the way.
If
a Council Wizard with the players manages to bind Lode the carnage
will stop and the Aeon will express remorse for its actions. However,
if the Aeon is killed the energies released will destroy the rest
stop, leveling it to the ground (Dexterity SR to get out in time,
Strength SR to free oneself from the rubble).
Feral
Aeon – HD 3; HP 20; AC 4(15); ATK Beam (2d6+2 damage + Random
Effect); SV 12; MV 60' Flying; CL/XP 5/240; SPC Grants Master +1 on
all Intelligence SR, Grants +1 Spell per day, Cannot Attack once
bound, Beam has the following Random Effects on a d6: 1-2. Paralysis;
3-4 Sleep; 5 Turn to Stone; 6. Disintegrate
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