About Shadowhack
Shadowhack is a simplified version of the classic FASA roleplaying game,
Shadowrun, that uses the Old School Hack OSR ruleset as
its foundation. While not complete, Shadowhack offers a good
framework to fast play in a cyberpunk fantasy world. To play
Shadowhack all you need is a bunch of d12s and the Shadowhack
PDF file.
Introduction
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© copyright by Jazbee 2012 |
Kurt-G's Forget-Me-Not Storage
Security
is rather light around the storage facility. Automated cameras, and a
few rusty old drones (Goons - HP 1, Damage Ranged Ballistic 1d12)
roam the lanes of storage units in packs of 3 to 4. Any forced entry
into the facility will key the drones and cameras to focus on the
intruders, transmitting the collected data to Troubleshooting
International for later investigation or sale. Hacking the security
cameras is relatively easily (GM modifier +2), but the drones are
harder (GM modifier +4) and will fry when successfully hacked. Both
the drones and the Cameras have been reprogrammed to ignore the
Ghouls, and can give no warning to the presence of the squatters
should either system be compromised.
While
the front sector of the storage facility is free of Ghoul influence,
the back half is under the full control of a Ghoul named Papa Sym,
who has lead the Ghouls to believe that they are cursed by God and
can only find redemption through him. In truth, Papa Sym is a BTL
manufacturer who uses the Ghouls as a personal security force, and
cheap labor. In truth, Papa Sym is a Vampire of no account.
Enemies
Ghouls
(Goons) 18 – HP 1; Damage Ranged Ballistic, Melee Slashing
1d12; Notes: Ghouls hunt and attack in packs of six. If more than 75%
of a hunting party the remaining Ghouls will attempt to flee.
Ghouls
(Heavies) 3 – HP 4; Armor (Light – I 12, B 13); Damage
Ranged Ballistic (Minigun) 2d12
Papa
Sym (Boss) – HP 10; Damage Ranged Ballistic (Handgun) 3d12,
Ranged Magical (Fireball/2x 3 pts) 3d12 Area Sphere 3 around Target;
Notes – Other Spells – Heal/1x 3 pts.
Payday
The
players will find the datacore in a random storage unit, floating in
a zero-g field in the center of the unit. The units only light comes
from the soft glow of the zero-g unit. Any attempt to physically
bypass the field will result in bio-feedback (damage 2d12, 1 pt) and
trips an alarm that will alert Troubleshooting International and lock
the players inside (GM modifier +6 to hacking attempts). Attempting
to use hacker abilities to gain access will alert, security programs
within the self contained system of the zero-g field's generator.
Once the players have gained access to the datacore, they will
receive a message from Westend as to where to drop the package and
guarantee their payday.
Enemies
Security
Program (Goons) 6 – HP 1; Damage Ranged Mental 1d12
Conclusions
Westend
will somehow access and deposit the appropriate amount of credits to
each players credit sticks, and through the player datacoms (both
systems typically thought to be unhackable) thank them and apologize.
It is here she will reveal that the datacore isn't hers, but
Nostromo's property and that they are already investigating the
disappearance of their core. Any questions about Westend's propose or
why she needs the datacore will result in the Decker closing the
transmission.
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