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Adventures & Game Rule Systems

Frigga's Chosen

Deep in the Apegia mountains, long forgotten to mortals, is a small building that leads into the heart of the mountain range. Once a Clan of goblins called this place home, but have now been slaughtered and raised as Charion servants to the cult of Orus. The Cult searches for an artifact of the Usarm that will aid them in the release of Orus and provide him with a sacrifice that will empower him and sate his Unmortal masters.
Legends say this artifact the Cult frantically searches for rests in the Apegia mountains waiting for its black heart. Where this heart is no one knows, but if found the relic has the potential to destroy everything from the City of Newrk on the coasts to Icago in the west. Hundreds of miles of death and destruction.
Frigga has summoned her last surviving Chosen; a woman who has turned away from her faith, to stop the cult from finding this object.
Unfortunately for them a small band of adventurers has been swept up into this battle of life, death, and godly politics.

Available @ Drivethrurpg & Lulu (pdf)/(print)

Paranormal Investigators & Exterminators

Ghost, demons, old gods and other paranormal entities have been appearing across the world for nearly thirty years. One group staved of the tide for a long time but as the threat of ghosts and goblins, specters and spooks overwhelm the planet they needed help … they needed to franchise!
You and your crew are new franchisee of the Paranormal Investigators & Exterminators (PIE), your job is to capture Paranormal Entities (PE) and make a tidy profit in doing so. A Homage to a frighteningly scary roleplaying game, Paranormal Investigators & Exterminators was developed for the mini-six roleplaying game system and features new and alternate rules in its lean 12 pages.
Alternate and New Rules and Equipment!
Two mini-adventures set in the PIE universe!
Three Pre-generated Characters so that you can jump right in!
Five blank character cards if you want to make your own characters!
Three paper-minis created and designed by Frank Turfler of the three pre-generated Characters!

Assault on the Southern Horn

In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn.

What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!

Cartographer's Guide to the Creatures of Eira

"The Cartographer's Guide to the Creatures of Eira" is 27 pages of new creatures to populate your fantasy gaming world. Compatible with most OSR rule systems "The Cartographer's Guide to the Creatures of Eira" offers 43 new and mostly unique creatures to beguile, threaten and torment your players with!




 Price $1.50 @

Horus Adrift: An Edge of Space Adventure

Three weeks ago all contact with the CSS Horus was lost while it was conducting field exercises in the Jackson’s Star solar system. The USMC sent the CSS Mayweather to investigate but all contact with S&R ship and its crew also was lost.
The players have been sent to investigate the loss of both the CSS Horus and the CSS Mayweather. What they find in their investigations wll shake their faith in the war with the Bugs and put them at death's door.
Horus Adrift is a beginning adventure for Edge of Space Rollplaying game available for free by Chubby Monster games and is meant to play in 2 to 3 hours. 
A Pay What You Want Product @

Joy in a Flask

Deep within the Fallen Fens a tribe of Lizardmen, backed by an unknown patron, plan war against the village of Waunku. Garith, the village's lawkeeper, is worred. A strange new drug called "Joy" has become popular with many in the town. Slowly the people are becoming addicted to the substance and work, play ... and defense of the village is eroding.  
Can the adventurers brave the deep gloom of the Fallen Fens? Can they find who is behind the "Joy" drug?
Joy in a Flask is a Swords & Wizardry Compatible adventure for 3-5 players of the 2nd through 4th levels of play and should take between two and three hours to complete. 

Joy in a Flask for $1.00 @

The Nest: An Xplorers Adventure

A waste management facility on a rim-system planetoid has suddenly gone dark. You and your team have been contacted by the Nostromo Waste and Salvage Management to investigate. Not everything, however, is how it seems. Danger and death await.

The Nest is a 5-minute adventure. A one page adventure meant to fill in a night when little or no prep-time was able to happen. The adventure consists of one story, map key and one map. 

Spectres of Usarm

To the north the mysterious Orc tribes threaten the coastial town of Icago. Already the Abbey of the Goddess Thiseir has fallen due to their raids and farmers and fishermen have reported seen the horrid pig-faced creatures moving inland.

The Cloaked Mage promised the Lord Mayor a way to be rid of the threat … no one has heard from the mayor or his family for a week. Every search attempt is a failure, the Lord Mayor's farms are protected by strange metal constructs known as Scarecrows. Strange lights streak the night sky, toward the Scarred Relic Moon … from the Lord Mayor's home.

A call goes out to anyone brave or stupid enough to aid the town; you have answered.

“Spectres of Usarm” is the Fourth Two-Page -Adventure from Genius Loci Games and the third to use the Swords & Wizardry rule set. Created for a party of 4 to 6 players of the 4th to 6th level, the “Spectres if Usarm” mixes exploration, story and combat as quickly and efficiently as possible to provide at least 2 hours of fun.

Under the Horn

In the ancient village of Coralius, built in the ruins of a lost empire, there has always been the Horn. Many have studied it, many have theorized about it, but no one has ever discovered its secrets. Recently in the night the horn has begun to glow and the apprentices of the Mage Academy have gone missing.
Can the adventurers discover what happened to the apprentice mages and the secret of the Horn?
Under the Horn is a 2-page adventure for players between 1st and 3rd level. The adventure was developed for use with Frog God Game's Swords & Wizardry but can be easily converted to nearly all OSR style retro-clones and rule sets.

Under the Horn for Swords & Wizardry @
Under the Horn for Pathfinder @


Blossom in the Darkness

"In the near future humanity begins to expand out and colonize other worlds. However, the FTL drives of movies and stories is not the reality and long years pass between the lunch of a colony ship and the arrival at its destination. 

To circumvent the possibility of finding a colony world inhospitable to human life the United Nations Joint space command has set up a program known as The Explorers. Men and women who are offed insane sums of money to go alone into the blackness of space and confirm the viability of colony worlds.

Donal McGee is one such Explorer, alone in the dark of space for years he wiles away his time in simulations and petty bickering with his cat. Unfortunately a system error is about to change all that.
A Pay What You Want Product @

The Robathen's Coin - A Tale of Arame of Quetar

On the dark streets of the Free City of Wickend's Old District a wealthy Robathen merchant searches for a thief capable enough to reclaim a valuable Heirloom. Who he finds is not what he expected in a thief.

Arame, the mysterious cloaked thief from the deserts of Quetar. Slight of stature and soft spoke. Takes the job to recover what the Robathen has lost, but he job is not as simple as it seems. Soon Arame will find herself thrust into a world of demons, mystics and a mark that will haunt and hunt her.

Join Arame in her first novelette, a classic pulp-style Swords & Sorcery tale of sulking thieves, dangerous magics and a hero well over her head.

[White Star] Race - Husk

  White Star Core edition – Military Campaign This race assumes a campaign structure that is primarily human-centric and takes cues from my ...